Earlier today, the servers for Elden Ring Nightreign experienced approximately one hour of scheduled maintenance in preparation for the launch of a new update. This patch, labeled version 1.01.2, is considered a minor update, indicating it doesn’t contain extensive changes.
Patch 1.01.2 primarily focuses on bug resolutions, but it also introduces some adjustments to game balance. Notably, some of these adjustments are nerfs, although players may not have been aware of the circumstances that necessitated these changes.
Following last week’s release of patch 1.01.1 on June 2, Nightreign’s 1.01.2 provides additional tweaks. Unlike its predecessor, it doesn’t introduce new features or substantial content additions. Version 1.01.2 primarily focuses on two specific balance adjustments.
Firstly, a coding error led the “Add (Magic/Lightning/Holy) to Weapon” Passive Effect to amplify physical attack power beyond the intended level. This anomaly exclusively impacted bows, which is significant considering their growing popularity among players in recent weeks.
This perceived bow power increase might be attributed to the aforementioned bug. Consequently, this fix might disappoint players who unknowingly benefited from this unintended buff. The second key alteration pertains to another balance refinement. Certain weapon skills, when used for non-direct attacks, were incorrectly applying attribute attack power and even inflicting status ailments. This unintended behavior undoubtedly contributed to an excessive power output for affected weapons and has been corrected.
Further details within the patch notes reveal a fix designed to ensure that weapons possessing the “Projectile Damage Drop-Off Reduced” Passive are correctly included in the loot tables for chests and defeated enemies. Furthermore, players currently undertaking the “Find the Demon Merchant in Limveld” objective will be pleased to know that the relevant merchant will now properly respawn as intended.
Here’s the comprehensive list of changes:
- Addressed an issue where the “Add (Magic/Lightning/Holy) to Weapon” Passive Effect, when applied to a bow, incorrectly increased physical attack power.
- Resolved a bug where specific weapon skills would incorrectly apply attribute attack power and status ailments on non-direct attacks.
- Corrected a problem where weapons with the “Projectile Damage Drop-Off Reduced” Passive Effect were not appearing in loot from chests and defeated enemies.
- Fixed a bug that prevented the Demon Merchant from appearing under certain conditions during the “Find the Demon Merchant in Limveld” Personal Objective of Guardian’s Remembrance.
- Addressed an issue where Libra, Creature of Night would execute certain actions repeatedly.
- Fixed a bug that caused the game to become unstable during the encounter with Adel, Baron of Night.
- Addressed an issue where players near death after being grabbed by Wormface’s grab attack couldn’t be rescued.
The developers acknowledged that while the patch addresses numerous bugs, players may encounter “similar issues” in specific situations. They assured players that they are actively working on resolving these remaining problems. It remains unclear whether this refers to the recurrence of the same bugs or the emergence of entirely new issues.
Hopefully, the recent downtime didn’t significantly disrupt players seeking to uncover the secrets surrounding Nightreign’s rarest item and the potential questline associated with it. Regardless of server status, our invaluable Elden Ring Nightreign guide remains available to provide answers to any questions you may have.
