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Virtuos, a development house known for its support work on titles such as the refreshed The Elder Scrolls IV: Oblivion and the highly anticipated remake of Metal Gear Solid Delta: Snake Eater, is reportedly facing significant staff reductions. Approximately 300 employees are expected to be affected, a disheartening development that surfaced shortly after the studio highlighted its contributions to the latest enhancements for Cyberpunk 2077, scheduled to go live soon.

The news of the layoffs was initially reported by Gauthier Andres, a journalist with the French publication Origami, who stated that around seven percent of the workforce would be affected. Virtuos employs approximately 4,200 individuals across several global locations, including the United States, China, Ireland, Singapore, and France. Origami‘s report indicates that the majority of job losses will occur within the company’s Chinese division. Virtuos, as a support studio, has contributed to a diverse range of projects, from the previously mentioned re-release of Oblivion to porting efforts on games like Hogwarts Legacy, Nier Automata, and Horizon Forbidden West.

The Elder Scrolls IV: Oblivion Remastered, a surprise launch earlier this year, saw Virtuos carefully enhance the original 2006 game while maintaining its signature charm. Just recently, the studio revealed a new patch for the remastered edition. The team also collaborated with CD Projekt Red, discussing the 2.3 update for Cyberpunk 2077, which introduces fresh customization options and photo mode enhancements. Unfortunately, success in major projects isn’t always enough to shield employees from industry-wide layoffs. A prominent example from last year involves Tango Gameworks, which faced closure despite the success of their rhythm-action title, Hi-Fi Rush, a game that reportedly met Xbox’s internal benchmarks. Although the studio was later saved, the situation raises questions about the sustainability of the industry when profitable ventures don’t guarantee job security.

 

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