Consider this a heads-up regarding potentially light spoilers for Chairbound. While I believe they are minimal, navigating this unsettling realm of bright lights and warped glass leaves me uncertain of what truly matters. One thing is clear: escape within ten minutes is vital.
Our paths crossed again with the peculiar young girl. She lingered near a pillar’s shadow on level eight. My initial impression was almost goblin-like, but now she appears more like a typical, pale child of about ten, wearing a nightgown and sporting shoulder-length hair. That is, until she utters garbled sounds and vanishes into the darkness. I gather she is searching for her “toy.” I doubt it’s the rubber duck currently in my possession.
Additional findings regarding level eight: a greater number of rubber ducks are present here. This is beneficial information, eliminating the need to retrieve the one from the starting office upstairs, saving me a precious 30-60 seconds of awkward spinning and struggling. The purpose of these rubber ducks remains unclear. They seem entirely useless. However, I cannot definitively rule out their importance, and the pathetic squeak they emit provides a minor mood boost as I navigate the deserted office space.
Another discovery: the device affixed to my chest is not explosive. Upon the timer reaching zero, the display activates, accompanied by a hiss of initially harmless gas. The first occurrence filled me with immense relief. I initially believed the timer to be a prank, a mere distraction. Ten minutes to descend nine floors while bound to a rolling office chair? Surely, they were joking. However, my surroundings then became distorted and hazy, and the shadows consumed me.
There must, I believe, be a method to deactivate this contraption or extend the timer. Even with optimized movement, traversing a single floor consumes several minutes. I recall dropping the duck during my previous attempt, shortly before succumbing to the gas. Perhaps the duck offers protection against the gas. An inner voice whispers: the duck holds the answer.
Final observations: I successfully accessed a computer room on level eight, located directly beneath one of the red lights. It contained several monitors and another chair, positioned within a pool of what appears to be blood. This is certainly ominous. My ability to defend myself while strapped to this chair is questionable. I propose we regroup and compare findings on level seven, assuming I manage to reach it.
